

What is special? The best part is - nothing in this mod is special at all. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. Anything that doesn't suit vanilla game makes me cringe and I stay away from it.
Rimworld vanilla expanded Patch#
Please report any bugs in a discussion board called “Bugs”.Ī: At the time of writing, the patch is being worked on and can be expected in a few days.Ī: Yes, weapons have necessary tags to spawn on all the pawns in the game.Ī: Yes, please use “Requests” discussion board.Ī: I am a vanilla player.
Rimworld vanilla expanded mods#
This mod is not compatible with my Apex: Rimworld Legends mods due to the fact that it adds the duplicate weapons in some instances. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.Īdditionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects! Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. In my eyes, RimWorld weapon system was always in dire need of expanding. Now both mods can be run together for even more weapons!ġ.0.4 (): Fixed a small graphical issue causing all items added by this mod to have a thin white outline.ġ.0.3 (): Added Japanese translation thanks to Proxyer Whilst some mechanics can seem duplicated, we have taken extra steps to rename all the label names and descriptions, so when running RC2 or VGP, our items seem like different types of items than those of VGP or RC2.Ī: You need a Tree Sowing research unlocked.1.0.7 (): We are now multiplayer compatible!ġ.0.5 (): Added Apex: Rimworld Legends Compatibility. Q: Does it work alongside VGP/RimCuisine2?Ī: Yes it does, no crashes were reported. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works.

Simply put, we add flavor we believe anybody can enjoy. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?Ī: Beyond rigidly following the vanilla art style Vanilla Cuisine Expanded series gives everything a unique blessing and curse.
